Voodoo
Voodoo develops and publishes hyper-casual mobile games for global audiences.
Industry
Mobile Gaming
Headquarters
Paris, France
Team Size
500+
Founded
2013
Remote
Hybrid/Remote-friendly
Remote Hiring Profile
Voodoo hires remote teams across Global with a remote-first approach to remote work. They currently have 283 remote positions listed on WorkAnywhere.pro.
About Voodoo
Voodoo is a leading mobile gaming company that develops and publishes hyper-casual games designed for mass-market appeal. Their games target casual mobile users who seek quick, engaging entertainment experiences during short breaks or commutes. The company's main products include popular titles like Helix Jump, Crowd City, and Paper.io, which are distributed through app stores worldwide. Voodoo operates with a distributed team structure, supporting remote work across various locations while maintaining strong collaboration through digital tools.
Tech Stack
Technologies this company commonly uses across product, data, and infrastructure.
Primary Tech
Frontend
Infrastructure
DevOps
Data & ML
Tools
Company Culture
Voodoo fosters a fast-paced, data-driven culture focused on rapid iteration and performance metrics. Teams collaborate closely in small, autonomous squads that encourage ownership and innovation. The environment is highly competitive yet supportive, with an emphasis on testing ideas quickly and scaling successful games efficiently.
Our Values
Data-driven decision making; Hyper-growth mindset; User-centric design; Innovation through rapid experimentation; Team autonomy and accountability; Excellence in execution.
Benefits & Perks
Voodoo offers comprehensive health insurance, flexible remote work options, and competitive compensation packages. Employees typically receive equity opportunities, professional development budgets, and wellness programs. Additional perks include team offsites, modern tech equipment, and generous vacation policies to support work-life balance.
Roles & Teams We Hire For
Skills & Tools You'll Use
Open Positions (50)
Head of Growth
Senior ML Engineer - Offline Team
Strategy & Operations Manager - Creative
Founding Account Executive - Comet
Senior Data Engineer - Central Data & Analytics Team
Growth - Playables Associate - Intern
Product Manager - Collect'Em All
Lead 2D Artist - Collect'Em All
Game Developer - Collect'Em All
UI/UX Artist - Midcore Portfolio team
Growth Manager
Growth Associate - End of study internship
Technical Director - New Games
Growth Manager- Cortex Studio (Freelance-Fully remote)
Growth Manager Junior- Cortex Studio (Internship)
Ad Monetization Manager - Gaming
Senior Data Analyst - Growth
Product Data Specialist - Publishing
Product Data Analyst - Puzzle Games
Product Data Analyst - Midcore Games
Senior Backend Engineer (Golang) - Draft Showdown
Senior Backend Engineer (Golang) - Castle Busters
Lead Game Developer - Collect'Em All
Senior Level Designer - Hole.io
Producer - Cup Heroes
Talent Acquisition Associate - Gaming - Türkiye
Strategy and Operations Manager - Central Growth
Game Artist - Paper.io 2
Founding Engineer - BeReal
Product iOS Engineer - BeReal
Workplace Excellence Specialist
Workplace Experience Manager - Istanbul - Part-Time Contract
VFX Artist - Paper.io 2
Freelance Concept Artist - Paper.io 2
Senior Game Designer - Mob Control
Marketing Video Artist - Hole.io
Marketing Unity Developer - Hole.io
Gaming Data Scientist- Blitz
Senior Game Developer (Game Feel) - Paper.io2
Level Designer - Puzzle Games
Product Specialist - Puzzle Games
Special Project Manager
Chief of Staff to the CEO
Legal Intern - Data Privacy - Master's Student
Game Developer - Blitz
Legal Intern - Data Privacy - Stage PPI
VFX Artist - Freelance
Operations Engineer- V.I.E- New York- Blitz
Accounting Intern
Playable Ads Strategist
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