Senior Graphics Engineer,Shanghai
Role Overview
This senior-level role focuses on developing high-performance C++ systems for a proprietary game engine, with an emphasis on real-time rendering, performance, and scalability. You will design and implement rendering features, tools, and graphics pipelines, and optimize GPU/CPU performance across devices, especially mobile. Collaborating with a team of engineers, artists, and designers, you'll contribute to a large-scale social game and mentor others, making a significant impact on the player experience.
Perks & Benefits
This is a remote position, offering flexibility in work location. While specific benefits are not detailed, typical remote tech roles include health insurance, paid time off, and professional development opportunities. You'll join a collaborative team and have the chance to work on an advanced, widely-played game, with opportunities for mentorship and staying current with graphics trends.
Full Job Description
We are looking for an exceptional Senior Graphics Engineer to join our engine team and help us continue to grow the most advanced social game on earth.
You’ll collaborate with fellow engine team members as well as gameplay engineers, artists and designers to bring the highest quality game experience to players on all supported devices — regardless of platform or performance tier.
What you’ll do here
Develop high-performance C++ systems for our proprietary game engine, with a focus on real-time rendering, performance and scalability
Design, implement, and maintain rendering features, core engine components, tools and graphics pipelines
Profile and optimize GPU and CPU performance across a wide range of devices, with particular emphasis on mobile
Write clean, maintainable code with clear documentation and code-level comments
Contribute to team growth by mentoring others, sharing best practices, and staying up-to-date with graphics and platform trends
Must haves
Expert-level C++ development skills with deep knowledge of performance tuning, multi-threading, and low-level engine systems
Have shipped large-scale 3D games across multiple platforms
Experience with game engines and art/content pipelines
Deep understanding of modern rendering pipelines and graphics APIs. We use Vulkan and Metal.
Proficiency with GPU profiling/debugging tools
At least 6 years of Game industry experience
Fluent in spoken English for professional communications
Nice to have
Passion for pushing the boundaries of Android graphics, particularly with Vulkan
Familiarity with SIMD instruction sets
Something to share from shadertoy.com
We look forward to meeting you!
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