Senior Game Designer
Role Overview
This is a senior-level role where the designer will lead the development of core horror gameplay systems, including stealth, survival, and enemy AI behaviors, using Unreal Engine. Day-to-day responsibilities involve crafting tension curves, pacing beats, and systemic scare mechanics to create immersive, psychologically engaging experiences. The hire will have a hands-on impact by collaborating with AI engineers and production teams to shape player emotions and ensure high-quality, memorable gameplay.
Perks & Benefits
The role is remote within the United States, likely with flexible hours to accommodate collaboration across time zones. It offers career growth through leadership opportunities in a mid-sized, ambitious studio known for popular indie horror games. The culture emphasizes creative ambition, production discipline, and teamwork, using tools like Jira and Confluence for efficient remote collaboration.
Full Job Description
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. Mob Entertainment is a mid-sized game studio focused on crafting memorable, atmospheric, and emotionally impactful gameplay experiences. We specialize in immersive worlds where tension, storytelling, and player agency come together to create unforgettable moments. Our team develops primarily in Unreal Engine and collaborates using Jira and Confluence to ship high-quality games with production discipline and creative ambition. Role Overview We are looking for a Senior Game Designer with deep horror experience to lead the design of tense, atmospheric, and psychologically engaging gameplay systems. This role is ideal for someone who has worked on narrative or survival-horror titles similar in tone and craft to Alien: Isolation, SOMA, Amnesia, Dead Space, or comparable immersive horror experiences. You will own core gameplay pillars such as tension pacing, player vulnerability, AI threat behaviors, and systemic scare design. You'll help shape how players feel moment-to-moment — not just what they do. This is a highly hands-on role that blends creative vision, technical implementation in Unreal, and leadership across design and production. Responsibilities
Lead the design of core horror gameplay systems including stealth, survival, resource management, enemy behaviors, and player vulnerability Craft tension curves, pacing beats, and emotional arcs across levels and chapters Design systemic and scripted scare mechanics that create emergent, replayable dread (not just jump scares) Collaborate with AI engineers on enemy behavPlease mention the word **SHARPER** and tag RMTMwLjYxLjMzLjkz when applying to show you read the job post completely (#RMTMwLjYxLjMzLjkz). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.
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