VFX Artist AI Training Vancouver Canada
Role Overview
This role involves licensing existing 3D/VFX assets from your personal archive for a flat fee, plus performing technical processing such as rendering, layering, and preparing files to data specifications. You may also need to make scene variations and re-render. It's a project-based bench model for mid-to-senior level artists, with tasks assigned based on demand and profile matching.
Perks & Benefits
Flexible, project-based work allowing you to license existing assets for additional income. Work remotely from anywhere, with no fixed time zone requirements. Opportunity to collaborate on high-level gaming projects and contribute to AI training data. Potential for ongoing tasks as part of a global network of experts.
Full Job Description
VFX Artist - AI Training
About Prolific Prolific is not just another player in the AI space – we are building the biggest pool of quality human data in the world. Over 35,000 AI developers, researchers, and organizations use Prolific to gather data from paid study participants with a wide variety of experiences, knowledge, and skills.
The Opportunity We are inviting 3D Artists and VFX experts with experience creating computer generated scenes and assets to join our global network for a high level gaming project.
Rather than traditional VFX work, we are offering an opportunity to licence existing 'on-the-shelf' works from your archives, plus hourly compensation for technical processing.
What You Will Be Doing:
Asset licencing: Licence existing works from your personal/ studio archives for a flat fee Technical processing including rendering, layering, and preparing these files to our data specifications In some cases, making variations to scenes and re-rendering
Please note: This is a "bench" model. By verifying your credentials, you gain eligibility for high-level research tasks as they become available. Access is based on project demand and professional profile matching
What You’ll Bring
Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar Expertise in rendering, lighting and texturing Comfortable using technical workflows and tools Existing assets for licensing, with scenes separated into coherent, compositable layers
Nice To Have
Experience in the Gaming industry Elements including depth, albedo, shading, gloss, cryptomat Complex occlusions, atmospherics and crowd dynamics
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