Intermediate Gameplay Software Engineer

Role Overview

This intermediate gameplay engineer role involves implementing quest mechanics, gameplay systems, and progression features for DLC content in a proprietary engine, focusing on sci-fi themes. You will collaborate closely with designers, artists, and animators, owning work from prototype to ship to enhance the core player experience in an established AAA universe.

Perks & Benefits

The job is remote-friendly within Canada, requiring Pacific time overlap for collaboration. It offers opportunities for career growth through ownership of projects from start to finish, likely in a collaborative team environment typical of game development studios.

⚠️ This job was posted over 3 months ago and may no longer be open. We recommend checking the company's site for the latest status.

Full Job Description

We’re looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to sci-fi themes. You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship. This role is remote-friendly in Canada, with Pacific time overlap required.Please mention the word **EXTOL** and tag RODguMTk4Ljk5LjE0Mw== when applying to show you read the job post completely (#RODguMTk4Ljk5LjE0Mw==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.

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