Intermediate Gameplay Software Engineer

Role Overview

This intermediate gameplay engineer role involves implementing quest mechanics, gameplay systems, and progression features for DLC content in a proprietary engine, focusing on sci-fi themes. You will collaborate closely with designers, artists, and animators, owning work from prototype to ship to enhance the core player experience in an established AAA universe.

Perks & Benefits

The job is remote-friendly within Canada, requiring Pacific time overlap for collaboration. It offers opportunities for career growth through ownership of projects from start to finish, likely in a collaborative team environment typical of game development studios.

Full Job Description

We’re looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to sci-fi themes. You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship. This role is remote-friendly in Canada, with Pacific time overlap required.Please mention the word **EXTOL** and tag RODguMTk4Ljk5LjE0Mw== when applying to show you read the job post completely (#RODguMTk4Ljk5LjE0Mw==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.