Software Engineer - Game Integrations

This listing is synced directly from the company ATS.

Role Overview

This senior-level role focuses on building and maintaining integrations between Medal's recorder and game engines like Unreal and Unity. You'll develop engine plugins, reverse-engineer game APIs, and extract game-specific data to enable features like auto clipping, all while ensuring high performance on Windows. The hire will have end-to-end ownership of complex features and directly impact how millions of gamers capture their moments.

Perks & Benefits

Medal offers a remote-friendly environment but requires NYC in-office presence 5 days a week for this role, indicating a strong collaborative culture. You'll work on cutting-edge gaming technology with a team that values ownership and results. Benefits likely include competitive compensation, equity, and the opportunity to shape products used by millions, with potential for career growth at a fast-moving company backed by top investors.

Full Job Description

About Medal

Millions of gamers capture, share, and discover new games on Medal, the largest platform for gaming clips. Our mission is to design products that make sharing and connecting around gaming seamless and fun, and build a place where brands and game publishers can reach high-quality gamers to grow their products. Medal's data powers General Intuition, the frontier research lab that recently raised $320M at a $2.3B valuation led by Khosla Ventures with participation from General Catalyst, Eric Schmidt, and Jeff Bezos.

The Role

The majority of work will involve deepening how our recorder interfaces with games. For this role, you will be responsible for building and maintaining the integrations that interface directly with game engines and game-specific APIs by developing engine plugins (Unreal, Unity) to let us extract game-specific data and power features like auto clipping. This is low-level, hands-on work: understanding how games work, writing engine plugins, reverse-engineering how games expose (or don't expose) the data we need, working with game APIs and log files to let us capture those magic moments without our users having to lift a finger.

What We're Looking For

  • 5+ Years of C# experience in performance-critical contexts

  • Good understanding of the Windows OS

  • Demonstrable evidence that you play or tinker with games, not just build software

  • In-person: Looking to hire in NYC to contribute alongside the product team. 5 days in the office

  • Ownership & attention to detail: You see things through, and can be responsible for end-to-end quality of complex features

  • Code Performance: Excellent understanding of code performance implications in production and confident with profiling tools

  • Be result-driven: Everything we do is driven by the metrics and performance of the feature. We move fast and ship regularly

  • Measuring with metrics: Comfort with A/B testing and measuring results with usage metrics

  • Gaming: A passion for games and the gaming communities, and a user of Discord and other gaming-adjacent products.

  • Bonus: C/C++ experience in performance-critical contexts

  • Bonus: Graphics API experience, especially DX11, DX12 and Vulkan

  • Bonus: Reverse engineering and hooking/injection experience

Our Stack

Electron, React, Redux, Styled Components & other modern web-based technologies
C# and C++ for native windows recording & more
Swift for iOS, Kotlin for Android
Java, Redis, RabbitMQ, Kubernetes for backend
Terraform, Salt, GitHub Actions, CircleCI for IaC and CI/CD

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