Product Designer

This listing is synced directly from the company ATS.

Role Overview

You'll join a small product team designing consumer-facing experiences for Medal's gaming clip platform, owning end-to-end design of core user flows and the design system. Working closely with engineers, you'll iterate quickly across desktop and mobile to create polished, accessible experiences for millions of gamers. This is a senior-level role requiring 4+ years of experience, with a focus on product judgment, iteration, and cross-platform design.

Perks & Benefits

Work remotely but must be in NYC for in-office collaboration 5 days a week, fostering tight-knit team dynamics. You'll have ownership of meaningful product areas and the design system, with opportunities to shape experiences at scale. The role offers exposure to a fast-growing gaming platform backed by a $2.3B research lab, providing career growth in a creator-driven culture.

Full Job Description

About Medal

Millions of gamers capture, share, and discover new games on Medal, the largest platform for gaming clips. Our mission is to design products that make sharing and connecting around gaming seamless and fun, and build a place where brands and game publishers can reach high-quality gamers to grow their products. Medal's data powers General Intuition, the frontier research lab that recently raised $320M at a $2.3B valuation led by Khosla Ventures with participation from General Catalyst, Eric Schmidt, and Jeff Bezos.

The Role

You'll join a small, talented product team designing consumer-facing experiences built around gaming culture and creator-driven communities. You'll own meaningful parts of the product end to end, from the core flows players use every day to the design system that keeps the team moving fast, shipping and iterating closely with engineers. Designing across both desktop and mobile, you'll shape polished, accessible experiences seen by millions of gamers.

What We're Looking For

  • 4+ years designing consumer-facing digital products, ideally for social or creator-driven platforms

  • Product judgment: You start from the user problem and the outcome you're after, prioritize hard, and can say no to good ideas that don't move what matters

  • Holistic product sense: You have an eye for how the whole product fits together, from the core loops to the moments that hook a new user and keep them coming back

  • Iteration over big launches: You'd rather ship small and improve over many rounds than disappear into one giant feature. You follow up after launch rather than hand off and walk away

  • Design systems expertise: hands-on experience building, scaling, and maintaining systems from the ground up, with a strong grasp of tokens, components, documentation, and deep Figma skills (component architecture, variables, auto layout) for keeping living libraries in sync with production

  • Cross-functional collaboration: You work closely with engineers to ensure design system components translate accurately into code

  • Cross-platform design: Experience designing for both desktop and mobile, with an understanding of platform-specific UX patterns and accessibility best practices

  • In-person: Looking to hire in NYC to work alongside the product team. 5 days in the office

  • Gaming: A passion for games and gaming communities. You understand what makes them unique, from the language players use to the social dynamics around play

  • Bonus: Experience designing for communities, content creation, or real-time interaction products (Discord, Twitch, TikTok, etc.)

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