Lead VFX Artist
Role Overview
This senior-level Lead VFX Artist role involves managing and developing a visual effects team at Insomniac Games, balancing hands-on asset creation with leadership duties. The hire will collaborate with Art Directors and cross-disciplinary teams to ensure VFX content meets aesthetic and technical standards, impacting game performance and visual quality. Responsibilities include planning pipelines, reviewing work, and enhancing proprietary tools to support gameplay, characters, and environments.
Perks & Benefits
The role is remote within the United States, likely with flexible hours to accommodate collaboration across time zones. It offers career growth through leadership opportunities, exposure to proprietary technology, and a focus on innovation in VFX production methods. The culture emphasizes teamwork, quality, and efficiency, with support for external partners and ongoing tool enhancements.
Full Job Description
Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.
Essential Duties and Responsibilities:
- Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.
- Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team
- Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.
- Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.
- Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.
- Review VFX artists’ work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction.
- Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements.
- Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.
- Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.
- Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.Please mention the word **QUIET** and tag ROTUuNTYuMTQ0LjEzMw== when applying to show you read the job post completely (#ROTUuNTYuMTQ0LjEzMw==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.
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