Senior Facial Character TD

Role Overview

This senior-level role involves authoring high-quality photorealistic facial rigs using FACS and blendshapes, collaborating with Character Art, Animation, and Engineering teams to deliver animator-friendly assets. The Senior Facial Character TD contributes to tools and workflows for rigging, optimization, and facial animation systems, and stays updated on state-of-the-art approaches in film and games. The hire will impact visual quality and efficiency through pioneering new tools and techniques.

Perks & Benefits

This is a contract role, offering flexibility typical of remote positions, with likely expectations to align with U.S. time zones for collaboration. Career growth is supported through involvement in facial research and development, and the role fosters a collaborative culture with cross-functional teams. Benefits may include opportunities to work on cutting-edge technology and contribute to high-profile projects in the gaming industry.

Full Job Description

CONTRACT ROLE Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring facial rigs from scratch or utilizing a variety of high-resolution scan-data; participate in facial research & development efforts; pioneer and recommend new tools, techniques and technology for pushing visual boundaries, performance and efficiency. Responsible for a strong understanding of FACS and facial anatomy, as well as cutting edge approaches to facial technology.

Essential Duties and Responsibilities include the following:

Authors high quality photorealistic facial rigs based on FACS using blendshapes

Authors rigging systems to augment or support blendshape-based facial rigs

Authors or contributes to systems/workflows for integrating head and body rigs

Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine

Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)

Contributes to automated tools and workflows for runtime optimization

Contributes to tools for ingesting 3rd party facial rigs

Contributes to facial animation systems such as facial solvers and R&D (python/C++/Machine Learning)

Sculpts FACS (from scratch if necessary) using deformers and/or sculpting tools

Processes and cleans 3D or 4D scan data from FACS sessions

Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games

Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines

May be asked to direct actors through FACS during facial acquisitions

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