Lead Artist
Role Overview
As a Lead Level Artist, you will work with the Art Director and Creative Director to define and refine thematic spaces in the game Judas, guiding a team of level, concept, and 3D artists to create immersive environments. This senior-level role involves deep immersion in lore and scripts to support narrative-driven quests, environmental themes, and key design features like dynamic traversal systems. You will ensure visual systems are correctly implemented and collaborate with tech and QA teams to troubleshoot issues, playing a key role in delivering a memorable player experience.
Perks & Benefits
This role likely offers remote work flexibility, given the company's self-publishing model and focus on collaboration, with expectations to align with team time zones for effective communication. You'll join a creative, narrative-driven studio founded by industry veterans, providing opportunities for career growth through close collaboration with experienced developers and involvement in a high-profile project. The culture emphasizes immersive world-building, teamwork, and visual storytelling, fostering a supportive environment for professional development.
Full Job Description
Who We Are: Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. The Challenge: Ghost Story Games is seeking a talented Lead Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). As a Lead Level Artist, you should be passionate about telling compelling stories through environmental art, all while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. We place the utmost importance on memorable, immersive visual storytelling, through all aspects of the game experience, and the close team collaboration necessary to realize a shared vision together. Join us and play a key role in Judas’ success! What You’ll Take On:
You will work with the Art Director and Creative Director to define and refine the various thematic spaces of the world of Judas. With a deep immersion in the lore, scripts, and purpose of the environmental spaces you will leverage your skillset and approach to thoughtful world building and visual storytelling and guide the team of level artists, concept artists, and 3d artists to deliver a richly immersive and memorable player experience.
You will span narrative-driven visual support of quests, the development of overall environmental ‘theme’ visual identities, and support key Level and System Design features that overlap the environmental design of Judas, including dynamic traversal systems, player pickups, and dynamic environmental systems and interactions.
You will develop a deep understanding of the Mayflower’s visual systems: how its thematic spaces are built, organized, and triggered in-game. This includes partnering with level artists and quest pods to ensure those spaces are set up correctly and functioning as intended, and collaborating with tech and QA to troubleshoot and resolve any issues. Please mention the word **IMPECCABLE** and tag RODguMTk4Ljk5LjE0Mw== when applying to show you read the job post completely (#RODguMTk4Ljk5LjE0Mw==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.
Similar jobs
Found 1 similar job