2D Animator - Hole.io
Role Overview
This senior-level 2D Animator role involves animating characters, props, and UI using Spine/Rive and Unity, rigging assets, and enhancing visual quality and VFX for the mobile game Hole.io. The animator will collaborate with tech artists and developers to integrate animations, optimize for mobile platforms, and improve gameplay feel and player experience. This position is part of Voodoo's Live games team, focusing on sustaining and growing successful, long-running games.
Perks & Benefits
The role is fully remote, offering best-in-class compensation and benefits tailored to the employee's country of residence. While not explicitly stated, typical remote tech roles at global companies like Voodoo may involve flexible hours with some time zone coordination for team collaboration. The culture emphasizes working with industry experts on globally renowned games, providing opportunities for career growth in a hybrid-casual and casual gaming environment.
Full Job Description
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Hole.io.
Role
Animate 2D characters, props, and UI in Spine/Rive and Unity.
Rig what you plan to animate.
Improve the overall visual quality and polish of existing animations and VFX (timing, juice, impact...).
Collaborate closely with tech artists and devs to integrate animations into the game.
Optimize your work for mobile platforms.
Think like a game maker, not just an animator, and proactively improve gameplay feel, clarity, and overall player experience.
(Bonus) Design real time visual effects using particle systems or other means.
Profile
5+ years of XP as a 2D animator for mobile casual games or mobile casino/slots games.
Experience animating characters and game UI for Unity with Spine/Rive.
Excellent knowledge of Photoshop.
A portfolio demonstrating mastery of the animation principles, and examples of animations you made for games.
Excellent english communication.
(Bonus) 3D animation skills are a plus.
(Bonus) VFX creation skills are a plus
Benefits
Best-in-class compensation
Other benefits according to the country you reside
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