Staff Software Engineer Simulation
Role Overview
This is a senior-level Staff Software Engineer role where you will lead the development of a flexible simulation ecosystem for spacecraft hardware and software, including high-fidelity modeling and integration with systems like software-in-the-loop and cloud-based parallel processing. You'll work in a multidisciplinary team to push the boundaries of spacecraft simulation, impacting design, operations, and scaling at Muon Space.
Perks & Benefits
While not explicitly stated, this role likely offers remote work flexibility given the job board context, with expectations to collaborate across time zones in a fast-paced, innovative environment. Career growth opportunities include leading major software initiatives and advancing state-of-the-art simulation technologies in the aerospace industry.
Full Job Description
About the role Simulation is a core piece of how Muon gets things done. We have a simulation ecosystem that’s used for systems engineering, GNC (Guidance, Navigation and Control) development, operations planning, ground system planning, spacecraft scheduling, model fitting, flight software testing, and hardware testing. The same power model used when proposing a vehicle design to a customer is what we’ll use when running hardware-in-the-loop on nightlies of flight software once we have the real hardware in house, and it’s the same system the automated scheduler will use when deciding if a schedule is power-positive. Leading the development of a system this flexible is a challenge with a lot of leverage. Responsibilities
Lead the simulation vision at Muon and enable simulation as a key component in the planning, development, production, and scaling of the hardware and software components of running spacecraft Develop high fidelity simulation of spacecraft hardware and software and how they interact with the physical environment Scale simulation to work on demand in a massively parallel cloud environment to simulate a broad range of scenarios Oversee the integration of simulation in other systems: software-in-the-loop, hardware-in-the-loop, operations-in-the-loop, scheduling, maneuver planning, ground system planning, monitoring and mission analysis Define requirements for, propose, design, scope, plan, and execute on major simulation software initiatives Push the boundaries of the state of the art in spacecraft simulation, developing systems that can keep Muon at the forefront of advanced spacecraft design and operation
Required Qualifications
Minimum of 8 years of experience Substantial experience modeling different classes of dynamics across mechanical, electrical, and aerospace engineering Ability to apply different modeling philosophies as-needed including data-driven, first-principle, and parameter-fitting Broad knowledge of computational mathematics: differential equations, statistics, optimization, and geometry Software engineering expertise in distributed system design, cloud computing, API design, web APIs and reusable components A deep understanding of numerical methods High productivity in a fast-paced, multidisciplinary environment with many collaborating teams Please mention the word **PEACEKEEPERS** and tag RODguMTk4Ljk5LjE0Mw== when applying to show you read the job post completely (#RODguMTk4Ljk5LjE0Mw==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.