Software Engineer - Game Recording

This listing is synced directly from the company ATS.

Role Overview

This senior-level role involves designing, optimizing, and maintaining the core recorder stack on Windows, focusing on video capture, performance, and reliability. You'll work deep in the system layer using C#, C++, and graphics APIs to ensure low-latency recording and integration with games. The position requires tackling challenging engineering problems to enhance how gaming moments are captured and shared.

Perks & Benefits

The job offers a fully remote setup with flexible location, competitive salary, equity, comprehensive health coverage, and a 401k plan. You'll collaborate with passionate, high-caliber engineers in a culture that values ownership and urgency, providing opportunities to work on defining technology in the gaming space. Career growth is supported through challenging projects at the intersection of games and video.

⚠️ This job was posted over 6 months ago and may no longer be open. We recommend checking the company's site for the latest status.

Full Job Description

Medal

Medal is the world’s largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and relive their best moments. Every year, our players record billions of clips, each representing a unique, action-packed highlight. We’re building the next generation of gaming communities — social, monetized, and creator-powered. Our mission is to design products that make sharing, discovering, and connecting around gaming moments seamless and fun.

We raised a seed round of $133M from General Catalyst and Khosla to discover the next generation of intelligence.

The Role

We're seeking a Game Recorder Engineer to help build our state-of-the-art recorder. For this role, you will be responsible for the design, development, and maintenance of a performant game recorder. You will also be contributing to many of our features that require interfacing with game engines and game-specific APIs, such as auto clipping.

Key Responsibilities

  • Design and implement performant game recording systems that capture gameplay efficiently

  • Optimize performance-critical code for high-throughput data capture

  • Interface with game engines and APIs to extract relevant game-specific data

  • Investigate various low-level bugs involving input devices, hooking, and more

Qualifications

  • 3+ years of experience writing scalable and complex software, coding in languages including, but not limited to, C/C++, C#

  • Hands-on experience debugging crashes through memory dumps

  • Strong understanding of low-level, performance-critical engineering and code profiling

  • Deep knowledge of the graphics stack – from hooking into game engines (Unity, Unreal, etc. and graphics APIs all the way down to hardware devices

  • Experience with reverse-engineering and working with (and even around) anti-cheats

  • In-person: Looking to hire in NYC to contribute alongside the product team. 3+ days in the office

  • Bonus: Experience working with large-scale video data

Benefits

  • Competitive salary and meaningful equity

  • Comprehensive health insurance including dental and vision insurance

  • 401k

Please include in your application

  • Resume

  • LinkedIn (Twitter if relevant)

  • Github

  • Resume

  • Links to apps you’ve released/portfolio

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