Software Engineer - Game Recording
Role Overview
This senior-level role involves designing, optimizing, and maintaining the core recorder stack on Windows, focusing on video capture, performance, and reliability. You'll work deep in the system layer using C#, C++, and graphics APIs to ensure low-latency recording and integration with games. The position requires tackling challenging engineering problems to enhance how gaming moments are captured and shared.
Perks & Benefits
The job offers a fully remote setup with flexible location, competitive salary, equity, comprehensive health coverage, and a 401k plan. You'll collaborate with passionate, high-caliber engineers in a culture that values ownership and urgency, providing opportunities to work on defining technology in the gaming space. Career growth is supported through challenging projects at the intersection of games and video.
Full Job Description
Medal
Medal is the world’s largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and relive their best moments. Every year, our players record billions of clips, each representing a unique, action-packed highlight. We’re building the next generation of gaming communities — social, monetized, and creator-powered. Our mission is to design products that make sharing, discovering, and connecting around gaming moments seamless and fun.
We raised a seed round of $133M from General Catalyst and Khosla to discover the next generation of intelligence.
The Role
We're seeking a Game Recorder Engineer to help build our state-of-the-art recorder. For this role, you will be responsible for the design, development, and maintenance of a performant game recorder. You will also be contributing to many of our features that require interfacing with game engines and game-specific APIs, such as auto clipping.
Key Responsibilities
Design and implement performant game recording systems that capture gameplay efficiently
Optimize performance-critical code for high-throughput data capture
Interface with game engines and APIs to extract relevant game-specific data
Investigate various low-level bugs involving input devices, hooking, and more
Qualifications
3+ years of experience writing scalable and complex software, coding in languages including, but not limited to, C/C++, C#
Hands-on experience debugging crashes through memory dumps
Strong understanding of low-level, performance-critical engineering and code profiling
Deep knowledge of the graphics stack – from hooking into game engines (Unity, Unreal, etc. and graphics APIs all the way down to hardware devices
Experience with reverse-engineering and working with (and even around) anti-cheats
In-person: Looking to hire in NYC to contribute alongside the product team. 3+ days in the office
Bonus: Experience working with large-scale video data
Benefits
Competitive salary and meaningful equity
Comprehensive health insurance including dental and vision insurance
401k
Please include in your application
Resume
LinkedIn (Twitter if relevant)
Github
Resume
Links to apps you’ve released/portfolio
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