Senior Game Technical Lead

This listing is synced directly from the company ATS.

Role Overview

This senior-level role involves hands-on technical leadership, including writing and reviewing production code, designing game systems, debugging issues, and setting technical standards. The hire will own the technical side of the product lifecycle, collaborating daily with cross-functional teams like Product, QA, Art, and Animation to ship games with clearer scope and better decisions. They will lead by example through coding, PR reviews, and pair programming, focusing on problem-solving rather than management.

Perks & Benefits

The job offers a fully remote position with Europe-friendly time zones, unlimited vacation, paid sick leave, quarterly performance bonuses, and a learning budget for courses and conferences. It provides real technical ownership without micromanagement, emphasizing a culture of direct communication, fewer meetings, and a focus on shipping fast and improving iteratively.

Full Job Description

🎯 What you’ll do

You will:

  • write and review production code,

  • design and evolve game systems,

  • debug real production issues,

  • and set the technical standard for the team.

You’ll own the technical side of the product lifecycle: idea → implementation → QA → release → live ops. You’ll work daily with Product, QA, Art, Animation, and Platform - through collaboration, not handoffs.

You’ll help the team ship with:

  • clearer scope,

  • fewer surprises,

  • better technical decisions.

🔧 How hands-on is this? Very.

You will:

  • code regularly,

  • review PRs and architecture decisions,

  • jump into debugging when things break,

  • pair with engineers to unblock and teach by example.

You will not:

  • become a delivery coordinator,

  • manage people full-time,

  • or disappear into meetings.

🧠 What you need to bring

Must-have

  • Strong hands-on engineering background.

  • Experience building and shipping production systems.

  • Comfort owning technical decisions end to end.

  • Experience working with real users, releases, and production incidents.

➕ Strong plus (not required)

  • Experience in iGaming / games / real-time or high-frequency products.

  • Live Ops experience or work on always-on systems.

  • Parallel development and frequent releases.

  • Working in regulated or high-risk production environments.

🧰 Tech you’ll work with

  • Node.js (TypeScript / JavaScript)

  • Pixi.js / Phaser.js

  • Spine

  • Performance-sensitive systems and live environments

🔁 How we work

  • Ship fast, then improve.

  • Fix problems early.

  • Prefer simple solutions over clever ones.

  • Fewer meetings, more real work.

  • Direct, respectful communication.

🔥 What we offer

  • Fully remote (Europe-friendly)

  • Unlimited vacation + paid sick leave

  • Quarterly performance bonuses

  • Learning budget (courses, conferences)

  • Real technical ownership

  • No micromanagement

👉 This is not the role if…

  • You’re done with hands-on engineering.

  • You want a pure management role.

  • You prefer coordination over problem-solving.

  • You avoid production responsibility.

👉 This is the role if…

You’re a mature engineer who still loves building things, wants more technical influence, and is ready to lead by example while staying close to the code. If that sounds like you - let’s talk!

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