Rigging Technical Artist NBA 2K
Role Overview
This temporary role involves expert character rigging for NBA 2K, focusing on updating character rigs to improve deformation and simulate human anatomy, creating math node networks for body and face rigs, implementing blendshapes, and writing Python code for automation. As a mid to senior-level position, the hire will collaborate with a diverse technical art team to support art workflows, diagnose rigging errors, and enhance game character quality through procedural setups and clean skinweight maps.
Perks & Benefits
The role is based in Novato, California, implying on-site or hybrid work, with opportunities to learn and grow in a studio known for artistry and technical innovation. The company fosters a diverse, empowered, and entrepreneurial team culture across global studios, offering exposure to smart, creative minds in the game industry, though remote work details are not specified.
Full Job Description
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
The Team: The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving.
What We Need: The Novato team is looking for an expert character rigging artist (temporary) familiar with body and face rigging to work closely with the art team. This role reports to the Lead Technical Artist.
What You Will Do:
- Update our character rigs to improve deformation and more accurately simulate human anatomy
- Create math node networks to make new connections for our body and face rigs
- Implement blendshapes and corrective shapes into our rigs with the support of the character team
- Create clean skinweight and blendweight maps
- Write Python code to automate tasks, create procedural setups, and improve workflow efficiency
- Diagnose, debug, and resolve character rigging related errors across tools and the game
- Collaborate with a team of other technical artists to support artPlease mention the word **PLEASANT** and tag RODguMTk4Ljk5LjE0Mw== when applying to show you read the job post completely (#RODguMTk4Ljk5LjE0Mw==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.
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