Game Designer (R&D)
Role Overview
As a Game Designer on Joyteractive's R&D team, you will own core gameplay mechanics from ideation through rapid iteration, writing clear GDDs and using analytics to refine designs. This is a mid-to-senior role (3+ years required) for a feature-owner who can deconstruct competitors and align design with product and business goals. You'll directly shape new puzzle game concepts and help the team maintain its top-charting position.
Perks & Benefits
This is a fully remote role with flexible public holidays, 18 business days of compensated time off, 8 paid personal days (plus one added each year), and 100% sick leave compensation. The company also pays for wear and tear on personal equipment used for work. Joyteractive emphasizes a fast-paced, iterative culture where AI tool use is encouraged, offering a strong environment for professional growth in mobile game design.
Full Job Description
🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
🔝 Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US.
We're looking for an experienced Game Designer to strengthen our RnD team.
For what tasks?
Core Gameplay Development & Ideation: Focus on the creation, iteration, and refinement of core gameplay mechanics. Work closely on short iteration cycles to quickly test and improve gameplay concepts
Documentation: Write clear and concise game design documents (GDDs) that communicate ideas and provide detailed specifications for the development team
Competitor Analysis: Conduct deconstruction and analysis of competing products to identify trends, opportunities, and areas for improvement
Data-driven Design: Use analytical metrics to guide design decisions and improve gameplay through data insights
What kind of professional are you looking for?
3+ years of game designer experience
Deep understanding of core gameplay mechanics
Experience working as a project’s feature-owner
Knowledge of monetization trends and general mobile market trends
Systematic experience in market research with a strong interest in and ability to apply findings to design decisions.
Understanding of product and business goals, ability to prioritize
Writing clear documentation, interacting with team members
Adaptability and eagerness to work in a fast-paced, iterative environment.
Understanding of basic analytical metrics
Experience with Unity
Will be a plus:
Active use of AI tools in day-to-day work and a genuine interest in exploring new ways to improve workflows with AI
English proficiency at B2 level or higher
What are the conditions and bonuses?
For your success we offer:
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
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