Brand Designer

This listing is synced directly from the company ATS.

Role Overview

This mid-level Brand Designer role focuses on creating illustrations and visual stories for SigNoz's open-source observability platform. Day-to-day work involves simplifying complex technical concepts into developer-friendly visuals for product, website, docs, marketing campaigns, and community assets. The designer will own the brand visual language, work async in a small remote team, and have high ownership and visible impact.

Perks & Benefits

Remote-first culture with async collaboration across time zones. Competitive compensation with equity. High ownership and visible impact in a fast-growing open-source ecosystem. A culture that values craft and cares about developers.

Full Job Description

About SigNoz
SigNoz is an open-source observability platform built on open standards like OpenTelemetry. We help engineering teams visualize metrics, traces, and logs in one place — so they can ship reliable software faster. We’re backed by YC, used by a global developer community, and we build in public.


Why this role

We’re growing our design team and looking for a Brand Designer focused on illustration to craft consistent visual stories across our product, website, docs, marketing campaigns, and community.

If you love turning complex technical ideas into crisp, developer-friendly visuals, you’ll thrive here. We're specifically looking for self-directed, art-ward looking designer who splits their time between taking a stab at making developer tools have a woodstock-esque poster while also looking to finesse the smaller bits that lend soul to what the illustrations look to hype up.
We encourage self-starters and want you to propose ideas and initiatives to take things to the next step (whatever that means).


What makes you a great fit

  • 2–6 years of professional design experience with a strong portfolio of illustration + zines/comic books/product/marketing work.

  • Fluency with any vector editing tool. Comfortable delivering clean, vectorized assets.

  • You can simplify technical concepts (APIs, pipelines, cloud, OSS) into approachable visuals for a developer audience. You can find/think of pop culture and other historical analogies to riff on top.

  • Comfortable working async in a remote, fast-moving, open-source culture.

Nice to have (not mandatory)

  • Developer/DevTools background (you’ve coded before or designed for developer products).

  • Experience with motion (After Effects/Lottie) for micro-animations and launch assets.

  • Basic HTML/CSS literacy to collaborate with engineers on asset handoff.

  • Experience designing for global OSS communities.

How we work

  • Remote-first with teammates across time zones; we value clear writing and thoughtful async collaboration.

  • Small team, big ownership: you’ll shape our brand visual language.

What you’ll get

  • Competitive compensation with equity.

  • High ownership, visible impact, and a front-row seat in the open-source observability ecosystem.

  • A culture that loves craft, cares about developers, and ships.

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