3D Character Artist (Mid-Senior)
Role Overview
As a Mid-Senior 3D Character Artist at thatgamecompany, you will create 3D characters and cosmetics in the visual style of Sky, collaborating with concept artists, designers, and engineers. You will produce rapid 3D prototypes, support the 3D team, fix bugs, and contribute to art documentation. This role requires proficiency in Maya, ZBrush, Substance Painter, and Unity, with a focus on character modeling and skinning.
Perks & Benefits
This remote position offers a salary range of $81,000–$114,000 USD annually with an annual discretionary bonus. Benefits include medical, dental, vision, 401k, and paid time off. The company promotes a culture of inclusion and diversity. While time zone expectations are not specified, the role is fully remote within the U.S. or Canada.
Full Job Description
3D Character Artist (Mid-Senior)
thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!
Responsibilities:
Create 3D characters and cosmetics in a visual style aligned with the world of Sky
Skinning character and cosmetic assets
Collaborate with project leads, concept artists, designers, and engineers
Brainstorm ideas and create rapid 3D prototypes during the concept and design phase
Support the rest of the 3D team to create character assets
Review and fix bugs of all complexities
Contribute to documentation and resource libraries for the art department
Promote, contribute to, and participate in a culture of inclusion and diversity
Must Haves:
Online portfolio demonstrating character art skills
3+ years of experience as a 3D Character Artist at a game studio
Proficient modeling skills in Maya or equivalent
Self-motivated, humble, and a team player
Open-minded and able to implement feedback from peers and art directors in a timely manner
Passion for creating memorable characters for games
Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)
Familiarity with Maya rigging/skinning
Nice to Haves:
A passionate Gamer
A Sky Player
Human Anatomy & Animal Anatomy knowledge
Understanding of clothing construction and real-world materials
Strive to create a gaming experience that brings a positive impact to the gaming world
Experience creating a game from the ground up
Portfolio demonstrating a variety of art styles
Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.
Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.
We look forward to meeting you!
#L1-Remote
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